#7. They have very little chance of recouping from this as they have no fleets, no. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. That means every system and planet of ALL opponents, including allies, not just the main target. If you controled an allied planet and didnt ask for it before the war start, the allied get it back. There's a tradition in Unyielding that also grants . Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. No-one but federation members occupy planets or systems of the Ovarians. Your ally, not you, was the war leader and he forced. and I have 30% again despite minimal casualties and no system losses. The way it's…I've noticed something in the game I'm in. But ok fine. A big contributor is loss of ships. That would get rid of the problem of. War exhaustion exists solely to force an end to wars, so the losing empire can recover. No Please explain your issue is in as much detail as possible. I can sympathize with many of the complaints but like the suggested solutions even less. The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. I'm on good terms with them and they're huge. So if you're willing (and able) to hold the territory and wait for them to reach 100% exhaustion you can force Status Quo, but that could take quite some time. Base War exhaustion is 3x faster. ago. Everything is glorious. Groud Battles: 0% (killing defensive armies doesn't matter I guess) Occupation: 24%. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. 113. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. i joined a war as a third party and attacked them. No Please explain your issue is in as much detail as possible. #1. I destroy the star fortress and flip it to my side, then I start bombing the two planets. i am CHEATING in my game and i just spent the last hour systematically going from enemy star to enemy star CRUSHING their starbases. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. You can never 'force' a surrender. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. • 2 yr. :) Remember we're always looking for more suggestions and constructive criticism:. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. So here's what might have actually happened: 1. War exhaustion, or a populaces dissatisfaction with war will increase with any losses even if a Battle is won. I think you have basically disabled War Exhaustion. Over the decades, I've managed to beat them into "Inferior/Pathetic" fleet status, and claim a third of their empire. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. War exhaustion is just a bad status quo mechanic. Maybe 2-3. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. Personally I'd also like the entire war system to be overhauled, AI forcing you into white peace when you hit 100% war exhaustion is kinda really lame, if I had a choice, I'd rather take happiness/Deviancy debuffsempire-wide for each additional month spent in a war at 100% exhaustion. You've missed one planet (-100) and two systems (-40. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. There's a war exhaustion calculation weirdness. so now even thought own all planets they will not give up. You actually reached 100% war exhaustion and didn't notice it. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. War score is the measure of 'winning' a war. No ships for me to destroy, can't take his 1 planet so we sit there. You get bonus influence from them surrendering if you choose the humiliate war goal. The current stellaris war exhaustion mechanic is a terribly awful mechanic and is probably one of the least fun aspects of the game. 86 votes, 20 comments. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. white peace is your goal in war for Stellaris. Any time a ship is lost. I was forced to surrender a humiliation war with two systems untouched, so i assumed the player was playing under the same rules as the AI on this. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. I have NO DLC and this is my fourth or fifth game War score is how badly you beat them, war exhaustion is their will to keep fighting. They always have my war exhaustion up by 5-7% more than their own. If you got just a few claims, knock out a fleet and occupy the claims you will settle for peace within just a few months. #4. The problem is that the gains are too high from certain things and it doesn't really care. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. Now I'm here, 30 years since the war begun, waiting for the enemy to status quo. So I have a war going on against a faction and their ally. Always occupy then status quo by driving enemy war exhaustion to 100. But since that red bar is counting War Exhaustion, I think you should triple check. Make it make sense It does make sense: War Exhaustion is not war score. No one wants to keep fighting forever. You can only be forced to accept a white peace, which would have resulted in gains for you. They always have my war exhaustion up by 5-7% more than their own. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. No they aren't. Wars aren’t fun at all in this game and it’s because the associated mechanics are such a fucking slog that make shit like a border war for 4 systems turn into a drawn out. Your War Exhaustion hits 100% but you are close to conquering everything, so you risk continuing the War. My war exhaustion is at like 13% for both sides. We're making changes to the War Exhaustion following your feedback. I destroy the star fortress and flip it to my side, then I start bombing the two planets. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you. A Status Quo Peace is you get to keep whatever claimed systems. #3. Report. Planets in stellaris I think fulfil all the conditions to surrender. Reply. Your enemy War Exhaustion will not increase beyond 100%. Originally posted by FIBBIDEH: After you reach 100% war exhaustion, after 2 years a status quo can be forced on you. In addition, whenever one side in a conflict reaches 100% war exhaustion the other will be able to force a Status Quo after 24 months. Otherwise there would be zero reason to ever surrender, because 100% would just be a number. Space battles: 85%. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. Now the difference is, you need to claim and control with status quo, if the ennemy surrender, you get all the claim. War exhaustion is only how close your nation is close to calling it quits. If you are at a 100% warscore, AI will always accept all your demands. . Instead, your unity gain is reduced by 90% and your influence gain is set to 0. I've been in two wars with the same enemy empire. This. The war is not over at 100% war exhaustion; it carries out for two years more before anyone can force peace. The ai only did status quo when it was at 100% war exhaustion for a little while. The original empire has no reason to surrender as they are hoping the other empire will save them. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. Stellaris. Not really. Everything is glorious. The whole galaxy joined and we stomped the enormous FP empire. In RL war exhaustion forced a surrender and an economic depression which lasted until nazi Germany. . The fact that you are at war with a xeno empire does affect politics and ethic attraction, winning/ surrender does the same. But when they cap my war exhaustion I can be forced into surrender. This is the problem with the war exhaustion system: it makes no sense. corsairmarks. I am using the base game. That’s what happens in stellaris. Join. I'm really enjoying the experience so far, although I did have to relearn a lot. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. After 2 battles with the enemy. no, there is no forced surrender. I would've thought that the aggressor making 0 progress would mean they'd gain more exhaustion as they aren't gaining anything. War Exhaustion is terrible. After that, I jump to their capital planets to cut off their production. I destroy the star fortress and flip it to my side, then I start bombing the two planets. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. Use a race with modifiers to war exhaustion. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. Nothing much happened, and I took a nearby undefended system…If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. That should be factored into your war planning. War Exhaustion is just a clock. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the conflict but regardless a surrender outcome only occurs if you conquer entirely, you can see this from trying to complete war goals when at war, a conquer casus belli is only possi. 11. War Exhaustion has no effect at all outside being a counter until your opponent can force Status Quo peace, so disabling than option effectively removes the entire system. Just set reasonable war goals and go for those. If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the. Below is my. " I was not given the option to have a war goal, strangely, because they are a fallen empire that declared war on me so I guess the only option was. The difference is in occupations. War exhaustion has two effects: 1. The extra +100 only applies to status quo lol. ago. once they hit 100% war exhaustion they should get another +100 on top of the war exhaustion for high war exhaustion which would easily push it over to vassalization. WAR_EXHAUSTION_SHIP_KILLED_MULT = 0. A little bit of a click-baity title, specifically I'm really tired of being unable to claim victory due to stupid numbers of civs in a war. Which seems a tad muchI feel your pain. ago. War Exhaustion is just a clock. Usually I find they won't accept due to demanding unoccupied systems/planets. If I was to surrender I would be totally integrated beacuse of their ideology. I think there should be no passive attrition, it should only comes with some factors:-having systems occupied by the enemy-having a resource decreasing-having a resource at 0 Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. Reply Attrition/war exhaustion is a fuzzy timer on wars. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Any time a ground unit is lost. Slower war exhaustion is part of gestalt consciousness. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). Why am I not. 100% war exhaustion is -100% stability Then multiply together effects from multiple wars. But ok fine. Each side has a war leader. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. I've noticed something in the game I'm in. and then nothing happened. Also, they are machine intelligence, which lowers their war exhaustion I think. 3. Which I found strange that they didn't do the same thing for Stellaris because it only makes sense. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. The AI doesn't auto surrender at 100% war exhaustion. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. So I'm in a war with this one empire, and they won't surrender. CryptoHey! So, wars in stellaris work pretty differently from most games (only similar to other paradox games). They won't accept defeat when I offer them the achieve war goals option, because I've claimed every. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. 11. Before stage five, they actually don't even get a total war CB. Nothing happens-- 10% chance. If you go to the negotiate page, try. I let the war go on for a while longer but it still won't let me end this war. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. A place to share content, ask questions and/or talk about the 4X grand strategy…Gestalt Consciousness gives you a cool -20% to War Exhaustion. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. Okey, then this might be mod related. I'm pretty sure thats a bug and not intended. You can win a war with 100% war exhaustion while your opponent is at 1%. if you hover over it it will also tell you why. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. Why am I not. WTF is war on a timer?. They can. Showing 1 - 6 of 6 comments. This can be a voluntary surrender, or the attacker can force a surrender if the defender has no hope of victory. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Jun 27, 2016 975 956. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. Excess armies are initially placed in a reserve area behind the frontline and replace any disengaged or. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. the way war exhaustion is presented is currently misleading. when you can occupy everything but still lose. It seems you've only occupied 16% of their territory. If you have ten corvettes each ship lost is 10% exhaustion added for each lost, if you have 100 each corvette lost is only 1% war exhaustion. That means their relative military strength is already at. It takes 10 days for armies in orbit to land on a world. After that, I jump to their capital planets to cut off their production. Fast forward a few more years and we took every system they had under control, and another empire declared war on them, yet they still didn't surrender. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the. 15 votes, 29 comments. I repeat, you don't have to wait for a surrender! Being at 100% war exhaustion isn't a surrender, it means you have to accept a status quo peace after two years. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. This has happened to me a few times with a "normal" ally even when we weren't in a federation. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. g. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. However I saw no way to change my war goals. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. If I reach high war exhaustion with a federation for example, but I only destroyed maybe 2 out of 5 members and the rest are untouched, they can force my surrender. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. This is then used to determine when one side will surrender and how much the winner can demand of them. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. Even worse, I occupy many of his planets,. . Whenever one side reaches 100% War Exhaustion, the other side can merely force a status quo in which both sides gain what they have claimed and occupied. Base War exhaustion is 3x faster. As the game goes on, empires accumulate tech and traditions that lower the accumulation rate for war exhaustion meaning the wars will drag on longer. 2. soontir fel Jul 25, 2022 @ 8:49pm. They were at 100% war Exhaustion I was at like 30% So lets end this war. not my favorite thing in Stellaris. To actually force surrender, you would have to occupy literally their entire empire, plus all of their allies in the war. The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. The exhaustion in Stellaris, as mention above, is absolutely not tied to the necessary war. This means that territories etc will all be reversed back to their pre-war status. For occupation it is more important to occupy their planets, than the systems/starbases. Unless they changed it, war exhaustion cannot force you to surrender, it can only force you to white peace. No you don't understand I think- the war doesn't have to end in a surrender. What RAR said. But if you're fully occupying some of their systems that you claimed, you're still going to "win" the war - you'll get a bunch of. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. 3. This of course assuming my humans…For most wargoals war exhaustion isn't enough to get the AI to surrender, it's more useful for getting status quo with them. CryptoIf you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. When you reach 100 you automatically sue for peace. At this point I have taken roughly little over half their systems, including having landed troops and occupying the planets I control. The first method is one side in the conflict surrenders. war exhaustion is the percentages you see down in the bottom right on the little war icons there. The war exhaustion system in stellaris is quite different. The war has been going on for about 2 years now, but our enemies reached 100% exhaustion quite awhile ago, and are not surrendering. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. Remember to fully occupy every claimed system and. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. Now type surrender <crisis empire id> <war id>. Or, at least, this has been my experience. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do you lose, for example, a humiliation war where there is no goal of claiming territory? I have lost wars of that type before so i know for a fact forced surrender is a thing. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). You have to open the war view and choose "status quo. I find. r/Stellaris. wpflug13. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. Not really. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. I have only 5 systems and they didn't touch it for entire war. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. I have the +100 War Exhaustion and +50 Relative Navy Strength. . Yea - It happens again. But still. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. -100 for surrender, -50 for subjugate. Mainly. . Jump to latest Follow Reply. The first step is to have a functioning and efficient economy. They have 2 planets left and I'm occupying both of them. The. they are fully occupied. I've been in two wars with the same enemy empire. #2. The war exhaustion in this game does not work well. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. step 4 : when you take a system with a planet in it land your army units on the planet to take it. . It takes 10 days for armies in orbit to land on a world. The attrition itself does nothing. And even if you hit 100% you get a little grace period before you end up in a forced status quo. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. Don't fleet stack. If you go in with enough armies and fleets you'll get them to surrender before you hit 100% war exhaustion. I've noticed something in the game I'm in. I've noticed something in the game I'm in. CryptoFirst of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. . You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. Been playing Stellaris since release, but recently came back after a long break. They never managed to enter my space. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. You are in a race if you want to conquer someone in a single go. Decleared war on an empire to make them my tributary. I've been in two wars with the same enemy empire. Nothing happens-. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. immortalfirelover • 5 yr. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very. The modifiers above are for when the AI 'voluntarily' accepts a. It has literally no system left to conquer. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. #2. War needs a rework imo. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. Otherwise the only ways to force and end to the war is to surrender yourself, or status quo 2 years after the opponent reached 100% war exhaustion. You understood wrong. You can never 'force' a surrender. You declare a war, take your claims, then white piece out. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. War exhaustion is just a bad status quo mechanic. War Exhaustion isn't a measure of who is winning. . Apparently my nation is 78% towards accepting a forced status quo, while the enemy only 56%. Stellaris peace system is about the most unfun peace system of all the paradox strategy games. War exhaustion in the absolute best case just. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. Cato, they are not the same in Stellaris either. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. It's not when they surrender. In this case, the target empire had no navy when I declared war (they lost it in an earlier war vs a Holy Guardian - hence my decision to pounce on them!), so I've just been keeping them at bay each time they "poke" at my front lines with larger and larger fleets whilst keeping their defensive-pact "allies" in a strategic stalemate (my plan is. War exhaustion for the small empire vs the AI Federation is at 89%. It depends on time and on losses you suffer, even in victory. Occupation breeds resistance. Being at 100% war exhaustion isn't a surrender, it means you have to accept a. If you're invading a heavily fortified enemy you'll take much higher war exhaustion than them, but since you'll be taking systems it doesn't matter if you hit 80% war exhaustion when they're only at 20%—you stand to gain from the war and they stand to lose. One I was the aggressor and the current one the PC is the aggressor. 11. ago. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. I've been in two wars with the same enemy empire. Not just because you need to build up to your fleet, but because they reduce war exhaustion from space battles. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. With automatic Status Quo. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50),. You can hardly call the war won if the enemy still holds all or most of the planets, theyre after all the vital. Storm Jan 22, 2020 @ 9:26am. They are also less likely to surrender. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). Shad May 18, 2018 @ 5:08pm. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. War exhaustion makes no sense. 380K subscribers in the Stellaris community. One I was the aggressor and the current one the PC is the aggressor. Your ally, not you, was the war leader and he forced peace when he got. War Exhaustion gain is done by losses as a percentage of your fleet cap. not that good when you are waging war of vassalation against 3 empires, and their war exhaustion is already capped at 100% but still refusing to surrender. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. I am using the base game. Edit: war exhaustion, not ear exhaustion. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. Capture everything, and do it fast.